Tailed Beasts & Jinchuriki
Jinchuuriki are revered alongside the Kage of their respective village as the pinnacle of the village's military might, and are especially valuable. As such, those chosen as the hosts of extraordinary power must be especially exceptional themselves.In each village, jinchuuriki are chosen for their special characteristics including having a particularly strong chakra and certain intangibles alluding to the potential to eventually control the beast. Whatever life the host once knew is forever changed upon taking on this responsibility; no longer guaranteed the freedom of any other ordinary citizen or shinobi, the jinchuuriki is often permanently bound to the village as its primary guardian.
Control:
After having the tailed beast sealed within them, the host player gains another stat category: Control. Control is measured as a percentage, always beginning at 0% upon becoming a host.
Host players can increase the Control stat by facing the tailed beast within their subconsciousness. Through ritual, a portion of the beast’s power is separated from the beast and pitted against the player who must defeat it and absorb its unique chakra. At maximum, the amount of chakra separated from the beast may only be up to twice that of the host player’s in each instance.
The percentage increases based on how much of their beast’s Chakra is absorbed. Each tailed beast has a standard Chakra level of 100,000. Upon absorbing this chakra, the host is considered to have completely controlled the beast. These events, called Control Bouts, may only be attempted once per month. Hosts face the tailed beast, which is played by another player designated as the official user of the beast.
This process is dangerous, not only for the host but for all those involved in the process; the host’s physical body undergoes steady transformation the longer the process takes.
After five rounds, their body is steadily enveloped by the initial tailed beast cloak. After ten rounds, the body is enveloped by the second version of the tailed beast cloak. After twelve rounds, the third cloak manifests and the physical body of the user breaks the bindings applied by those involved in the ritual, with the host’s physical body then going berserk.
Unless the host can defeat the tailed beast within them, the ritual may be stopped before their physical body does too much damage, resulting in a failure for the bout. However, this level of tolerance may vary from village to village.
Using Tailed Beast Chakra:
Upon accessing tailed beast Chakra, the user gains a separate pool of Chakra that is expended at the same rate as their own Chakra. Simply, this means that 1% Tailed Beast Chakra is equal to 1% Chakra.
Initially, hosts are able to empower most techniques by a maximum of 5% Tailed Beast Chakra. As their Control increases, so too does this percentage; for every 10% Control gained, the maximum Tailed Beast Chakra usable per technique increases by 1%, capping at 15%.
While presenting the host with a great advantage, overindulging in the usage of Tailed Beast Chakra can come at a high cost.
Each instance in which the player uses Tailed Beast Chakra, the beast extracts equal that amount of Chakra from the host for itself. Upon reaching 25% Control, this amount decreases to three-quarters. At 50% Control, the amount decreases to one-half and then one-quarter at 75% Control. At 100% Control, this siphoning disappears altogether.
Additionally, the more this separate pool of chakra is diminished, the greater the pull the beast has over the host. Using more than one-quarter of the Tailed Beast Chakra available and the host will begin to suffer bouts of control from round to round until losing complete control.
This can be alleviated by increasing the Control stat. After reaching 25% Control, the user can expend half of the beast’s Chakra without suffering any debilitations. At 50% Control, this extends to three-quarters and, at 75% Control, the host has gained sufficient control to have suppressed the negative emotions flooding the beast’s tainted chakra.