These techniques are acquired by each character upon reaching the necessary requirements. These do not have slots nor do they need to be equipped.
- Academy Techniques:
- [Kakuremino] - "Cloak of Invisibility"
Needing only a pliable mantle to execute this, the user blends in perfectly with their surroundings after applying chakra to it. Though nearly impossible to distinguish by normal means, nearly any chakra-based sensory techniques will be able to spot the user.
Requirements: None
[Bunshin] - "Clone"
The Clone technique creates an immaterial copy of the user, using their own chakra as substance for the doppelganger. As a practical, set-up technique, it proves useful only as a diversionary tactic, as it is not capable of any form of attack; composedly purely of chakra, the clones phase through anything they touch, and do not cast a shadow of any surface. These telling signs give away its falsehood.
The user may create up to one clone for every 5,000 Chakra, with each clone lasting only for the round they are created. Each clone costs 25 Chakra to create.
Requirements: None
[Henge] - "Transformation"
A precise molding of chakra, the Transformation technique allows the user to take shape of nearly anything they desire. Even as a low-level technique, it can prove extremely useful in nearly any scenario. A practiced user will be nearly indistinguishable from the genuine article, even to the most shrewd. When transforming into another individual, if the user is familiar enough, they may even match the signature of said individual.
When taking on the form of an animal, for instance, the user momentarily adopts the physical abilities of the animal but not their unique traits (i.e., transforming into a shark does not give the user the ability to breathe indefinitely underwater).
The transformation costs 100 Chakra and lasts indefinitely, though, can be dispelled after the user is struck with force. After reaching 10,000 Chakra Control, however, the cloak can withstand minor wounds.
Requirements: None
[Shunshin] - "Body Flicker"
Using chakra to temporarily augment the user's physical abilities, the Body Flicker technique is an execution of an extremely fast movement in one direction. At first, this technique requires the user to perform the Ram hand seal and is accentuated with a puff of white smoke. Upon reaching 1,000 Chakra Control, however, neither requisite is required; the user is able to disappear from sight instantly, without the need of a hand seal.
Each movement costs 200 Chakra, and allows the user to move up to 15m in a straight line. Usable once per round, an additional use is gained for every 5,000 Speed the user has. The movement is executed instantaneously, fast enough to completely deceive those with less than 50% of their Speed stat.
Requirements: None
[Kawarimi] - "Body Replacement"
One of the more useful, low-level techniques, the Body Replacement technique is a combination of the Body Flicker and the Transformation technique, wherein the user instantly swaps places with an object in their immediate vicinity and applies the Transformation technique to it, altering the outward appearance into that of themselves before vanishing again into the shadows.
It is specifically used to absorb an attack before it can connect. Using three instances of the Body Flicker technique, this rapid movement costs 600 Chakra to complete and may only be used on objects within 15m.
Requirements: None
[Gensou Kaijo] - “Illusion Release”
By analyzing the flow of their chakra network, the user is able to recognize any invasive chakra within their body that is disturbing their own chakra network. Focusing, the user stops this flow and floods their body with a stronger chakra to dispell its effects. By paying 1.5x the cost of the illusion affecting them, the user is able to cleanse themselves of all negative effects.
The greater the level of genjutsu, however, the less one is able to innately distinguish it from reality. In order to defend against genjutsu through Gensou Kaijo, the user’s rank in Chakra Control must be equal to or above that of the technique used against them.
Requirements: None
- Bukijutsu Techniques:
- BukijutsuBukijutsu is a measure of the user’s proficiency with weapons. This includes everything from swords to shuriken and kunai knives, though, this does not mean the character is fully proficient with every weapon that comes into their possession. Bukijutsu determines the user’s skill and accuracy with using all weapons.
[Engetsu] - "Crescent"
Becoming an extension of the user, after stringent practice and experience, small projectiles such as shuriken and kunai can be thrown in a manner wherein their paths do not travel in simple lines.
With a bit of touch applied, the user may bend the path of a projectile by up to 45 degrees for any thrown to maximum of 30m. Though the accuracy of the throw is measured at the full skill of the user's Bukijutsu, maximum effectiveness depends on knowing the target's exact location.
Each usage of Engetsu costs 200 Chakra, applying to up to 3 projectiles.
Requirements: 1,000 Bukijutsu
[Henkou] - "Deflection"
Through steady practice with the shinobi’s most basic set of tools, shuriken and kunai and senbon, the user reaches a level of mastery wherein they are capable of deflecting these projectiles off of one another to accurately direct the initial into an intended target at half the user’s skill.
Paying 750 Chakra, the user first throws one shuriken or kunai and quickly follows it up with another. The first can be thrown to a maximum distance of 10m. Additionally, this deflected projectile can then reach an additional 10m from where it was deflected. The deflection applies only to the initial weapon thrown.
Requirements: 3,000 Bukijutsu
[Sugureta Henkou] - "Superior Deflection"
An incredible feat of weapons mastery, the user is able to invoke a form of Henkou wherein both weapons are deflected to specific points at half the user’s skill.
Surugeta Henkou costs 2,000 Chakra and the maximum distances are double those of Henkou.
Requirements: 6,000 Bukijutsu
[Sukyattaadan] - "Scattershot"
Inserting either kunai, shuriken, or senbon in between their fingers, the user executes a near-instantaneous movement, throwing all projectiles at once to deflect incoming attacks from every angle at the full skill of their Bukijutsu stat. Paying 4,000 Chakra, it is effective on physical attacks up to twice the cost paid, and requires a two-round cooldown after usage.
Requirements: 8,000 Bukijutsu
- Taijutsu Techniques:
- TaijutsuTaijutsu refers to proficiency in hand-to-hand combat. This applies to the speed and accuracy of strikes, as well as the character’s ability to fight against armed opponents.
[Kaihi] - “Evasion”
In terms of defense, the practice of hand-to-hand combat involves not only the methods and means of parrying and countering but, even better, evading them altogether. To preserve the weapons that is themselves, the user’s footwork is trained to be able to step aside and form the base that allows them to move their upper body in ways that can stand against even the most formidable of armed foes.
Kaihi allows the user to stand toe-to-toe against armed opponents, evading strikes from opponents that are 50% more skilled than they are. Only able to narrowly evade these blows, however, this will prove difficult and even risky for opponents that are of equal skill in Bukijutsu as well.
Requirements: 1,000 Taijutsu
- Speed Techniques:
- SpeedSpeed determines your character’s speed of movement. This is a measure of both running speed and the speed of your character's Body Flicker movement. However, when pitting a superior Speed stat against an inferior attacking stat, a dodge is not always guaranteed.
[Kawarimi Wana] - "Body Replacement Trap"
The standard combination of chakra-enhanced speed and concentration are augmented to the point where the user is able to apply more than a simple transformation to the substituted material. Beyond this, they are able to apply equipped explosive tags to it as a trap after it is dispelled.
After performing the Body Replacement, the user may apply up to 3 explosive tags to a single substituted material. These tags explode after the transformation has been dispelled.
Kawarimi Wana costs 1,000 Chakra. The cost of the tags used is free.
Requirements: 5,000 Speed
- Strength Techniques:
- StrengthStrength refers to the character’s physical strength and overall athletic ability. Superhuman feats of physicality and durability are possible through a higher Strength stat, which also measures the character’s resistance to both physical and emotional assaults.
Strength is also unique in that it is directly tied to both Bukijutsu and Taijutsu; the strength behind each swing of the weapon or a punch or kick is determined by this stat.
[Chikara] - “Might”
The enhancement of the user’s physical energy is achieved through constantly challenging the limits of the body. In this, the user gains not only greater overall stamina, but levels of strength not seen in ordinary human beings. The infusing of this almost inhuman physical energy is expressed through Chikara, wherein the user is able to perform feats of strength both in and out of combat.
Initially, the user is able to lift mid-sized objects such as refrigerators and vending machines, throwing them with relative ease. After reaching 8,000 Strength, the user is able to effortlessly lift the weight of a full-grown horse and other weighty objects with the same level of effortlessness. In combat, the user able to apply significant force to each blow, capable to knocking back opponents.
Chikara costs 200 Chakra per round to maintain.
Requirements: 5,000 Strength
[Koshuu] - “Persistence”
The body’s natural resistance to damage and, furthermore, its ability to recover from wounds accrued through intense battle is augmented by the enhancement of its physical energy. Not only this, as the user gathers experience in battle, they are more able to compartmentalize when it matters most and ignore some wounds without losing a step in focus.
Paying 500 Chakra per round, the user is able to ignore all minor wounds. Moderate wounds are automatically degraded to minor wounds as well, though, major wounds remain unchanged.
Requirements: 8,000 Strength
[Fukkatsu] - "Resurgence"
As the user progresses in pushing the limitations of their physical selves, the amount of physical energy produced increases to such drastic levels that their constitutions develop almost inhuman levels of durability and stamina. Upon reaching the plateau of physical might known as Fukkatsu, the user's chakra supply becomes nearly inexhaustible.
Fukkatsu allows the user to passively regenerate Chakra equal to 5% of their Strength stat per round.
Requirements: 10,000 Strength
- Chakra Control Techniques:
- [Kinobori] - "Tree Climbing"
A product of both growing stamina and chakra control, the user is able to exert and manipulate chakra through one of the most difficult exit points on the body: the bottom of the feet. By applying chakra through their soles to act as spikes, they are able to scale vertical surfaces with the same ease they would along the ground.
Requirements: 1,000 Chakra Control
[Mizuhokou] - "Water Walking"
Through constantly emitting and manipulating the chakra through the soles of their feet, the user is able to stand atop water, even when its surface is heavily disturbed.
Requirements: 2,000 Chakra Control
[Fuuinjutsu] - “Sealing Techniques”
Understanding the intricacies of time-space techniques, the user is now able to perform sealing techniques through the use of hand seals without the need of sealing scrolls. Access to submit Fuuinjutsu also opens up at this point.
Requirements: 3,000 Chakra Control
- Ninjutsu Techniques:
- [Inzouhaki] - "Revocation of Hand Seals"
Masterful chakra control means the ability to expeditiously gather and mold chakra to one's will, especially in the heat of combat where this matters most. Compounding this with stringent practice in a particular art, the user is able to cast abilities much quicker than normal by bypassing half of the hand seals required in order to perform techniques at half its standard efficiency.
Additionally, the user must have a stat of 1,000 in either Ninjutsu, Genjutsu, or Kekkei Genkai in order to bypass its techniques. The corresponding stat must also be twice the cost of the technique that is being bypassed.
Requirements: 1,000 Ninjutsu + 1,000 Chakra Control
[Kage Bunshin] - "Shadow Clone"
A derivative of the fundamental Clone technique, the user creates material copies of themselves. Unlike its parent technique, these clones cast a definite shadow and are capable of both physical attacks and chakra-based abilities. More durable than the standard clones, these are able to withstand minor attacks before being dispelled. As perfect copies of the user, they are indistinguishable from the genuine article, even by advanced sensory techniques.
Despite its many advantages, it is extremely taxing on the user, as all fatigue experienced by the clones is transmitted to the user upon its dispelling. The fatigue also compounds with each clone used.
Each costs 500 Chakra to create, and the user may manifest one for every 5,000 Chakra they have. All clones received an even portion of the user’s total Chakra, and a percentage of their individual stats:
• 1-2 Clones: 100% stats
• 3-6 Clones: 75% stats
• +7 Clones: 50% stats
All techniques cast from substats are pulled from the original threshold; this does not give the user auxiliary thresholds to pull from.
Requirements: 2,000 Ninjutsu + 10,000 Chakra Control
[Seishitsu Henka] - "Nature Transformation"
The act of manipulating the properties and characteristics of one’s own chakra into that of one of the five natural elements. This initial element is defined as the user’s affinity nature, and may be distinguished via chakra papers before actually attaining the prowess necessary to use it. Access to equipping and submitting techniques for the specific chakra nature opens up at this point.
Requirements: 2,500 Ninjutsu + 5,000 Chakra Control (Second) 7,500 Ninjutsu + 15,000 Chakra Control (Third) 30,000 Ninjutsu + 45,000 Chakra Control
[Seishitsu Jukutatsu] - “Nature Mastery”
Applying strictly to the user’s natural affinity, they are able to apply their mastery of chakra manipulation to bypass all but the specific hand seal associated with their nature.
• Earth Release → Snake
• Wind Release → Dog
• Fire Release → Tiger
• Water Release → Ram
• Lightning Release → Monkey
This applies to all techniques at or below their rank, and efficiency drops to one-third.
Requirements: 7,500 Ninjutsu + 15,000 Chakra Control
[Kekkei Genkai] - "Bloodline Limit (Elemental)"
In addition to mastering two different types of chakra natures, the user has attained a masterful level of chakra control that allows them to perfectly combine the two into an advanced nature. Access to equipping and submitting techniques for the specific advanced chakra nature opens up at this point.
The two basic chakra natures must be each be one of the two comprising natures of the advanced nature in question.
Requirements: 15,000 Chakra Control + 7,500 Ninjutsu
- Genjutsu Techniques:
- [Inzouhaki] - "Revocation of Hand Seals"
Masterful chakra control means the ability to expeditiously gather and mold chakra to one's will, especially in the heat of combat where this matters most. Compounding this with stringent practice in a particular art, the user is able to cast abilities much quicker than normal by bypassing half of the hand seals required in order to perform techniques at half its standard efficiency.
Additionally, the user must have a stat of 1,000 in either Ninjutsu, Genjutsu, or Kekkei Genkai in order to bypass its techniques. The corresponding stat must also be twice the cost of the technique that is being bypassed.
Requirements: 1,000 Genjutsu + 1,000 Chakra Control
- Kekkei Genkai Techniques:
- [Inzouhaki] - "Revocation of Hand Seals"
Masterful chakra control means the ability to expeditiously gather and mold chakra to one's will, especially in the heat of combat where this matters most. Compounding this with stringent practice in a particular art, the user is able to cast abilities much quicker than normal by bypassing half of the hand seals required in order to perform techniques at half its standard efficiency.
Additionally, the user must have a stat of 1,000 in either Ninjutsu, Genjutsu, or Kekkei Genkai in order to bypass its techniques. The corresponding stat must also be twice the cost of the technique that is being bypassed.
Requirements: 1,000 Kekkei Genkai + 1,000 Chakra Control
[Kekkei Genkai] - "Bloodline Limit (Elemental)"
Unearthing the advanced affinity genetically embedded in them, the user has attained a masterful level of chakra control that allows them to manifest abilities of an advanced nature. Access to equipping and submitting techniques for the specific advanced chakra nature opens up at this point.
Elemental bloodline limits are achieved after reaching 10,000 Kekkei Genkai. This does not give access to its composite natures.
Requirements: 10,000 Kekkei Genkai